Sunday, 12 September 2010

Illustration

Just got a Wacom Tablet, and Ive been playing with it today:

I'm pretty happy with that, im going to upload it to teepay.

Monday, 6 September 2010

Some other research i will post up

Soon, ive been here all day so im having a well earned rest


The Golden Black
PaleHorse Design

I want this print!

- By Hydro74!

WALRUS by CAIDA

"Description

Walrus is a tool for interactively visualizing large directed graphs in three-dimensional space. It is technically possible to display graphs containing a million nodes or more, but visual clutter, occlusion, and other factors can diminish the effectiveness of Walrus as the number of nodes, or the degree of their connectivity, increases. Thus, in practice, Walrus is best suited to visualizing moderately sized graphs that are nearly trees. A graph with a few hundred thousand nodes and only a slightly greater number of links is likely to be comfortable to work with.
Walrus computes its layout based on a user-supplied spanning tree. Because the specifics of the supplied spanning tree greatly affect the resulting display, it is crucial that the user supply a spanning tree that is both meaningful for the underlying data and appropriate for the desired insight. The prominence and orderliness that Walrus gives to the links in the spanning tree, in contrast to all other links, means that an arbitrarily chosen spanning tree may create a misleading or ineffective visualization. Ideally, the input graphs should be inherently hierarchical.
Walrus uses 3D hyperbolic geometry to display graphs under a fisheye-like distortion. At any moment, the amount of magnification, and thus the level of visible detail, varies across the display. This allows the user to examine the fine details of a small area while always having a view of the whole graph available as a frame of reference. Graphs are rendered inside a sphere that contains the Euclidean projection of 3D hyperbolic space. Points within the sphere are magnified according to their radial distance from the center. Objects near the center are magnified, while those near the boundary are shrunk. The amount of magnification decreases continuously and at an accelerated rate from the center to the boundary, until objects are reduced to zero size at the latter, which represents infinity. By bringing different parts of a graph to the magnified central region, the user can examine every part of the graph in detail.
Walrus is being developed by Young Hyun at CAIDA. Although Walrus is based on research by Tamara Munzner, she is not connected with this effort in any way, nor does Walrus make use of any code from her H3Viewer."



This is a datavis application by CAIDA called WALRUS. Theres a description above if youre interested, I just think the data visualisations produced here look really impressive, they dont look as great from a visual perspective close up. Its obvious that a hell of alot of information is used in conjunction with this software, but what drew my eye to it was the almost floral forms it creates with info alone.

Another piece by Pierozagami

This time dealing with branded identity, its so well finished!

David McCandless

Here is a data visualisation for the Guardian on the subject of time travel in T.v and Films. It's quite a tongue and cheek data vis, i like it because it is simple, but i bet figuring out how to map this wasnt all that simple...

Always With Honour - Space Debris

Quite a nice little Article about the constituents of space debris by Always With Honour. Simple but effective use of vector graphics and a spacey colour palette.

Also Here is another one of Always With Honour's articles, a fun supplement called the peace atlas.

The colour uniformity and the simplicity of the vectors really compliment the type here I think.

Pierozagami


A really nice compliation of techniques and processes, and the layout aint bad either.



Another pretty sweet publication by Pierozagami, documents the development and use of a typeface based on the structural qualities of a camera's lense.

Peter Cronyak

Depending on the amount of information I can actually gather for my Zine/ Publication, it would be great to produce something as detailed as the likes of Peter Cronyak. Here is his publication: Mapping the United Nations Security Council / Resolutions. Or, UNSC/R. Peter comes from a political background and wanted to cross his two discplines in the form of a useful mapping solution on the subject of politics.



SYNC/LOST

This is SYNC/LOST
Its an interface which lets users hybridise music from throughout history starting at the birth of electronic music. I really appreciate the amount of thought that must of gone into this and how long it must have taken to make the software actually work and run smoothly. In terms of layout I like it for a fairly straight forward piece of information graphics.


Luciano Balzano

Heres an infographics themed publication on the subject of wine. God knows what any of it says, but it looks like it makes sense. It has inspired me for the sort of route I could take on the Nebula publication brief I am writing at the moment.



I am wanting to produce a short publication which concentrates mostly on information as I have already decided I want to inform with The zine I design and produce. I think this zine in particular is A5 and looks like a really fun and accessible little publication.

Ugro: The Grow Your Own Phenomena


I love this! This is a company called Ugro, they are a couple who decided to take their passion for growing vegetables, fruit and trees worldwide and start a business to set an example for generations to come. Really great idea. This company have seed sets for bonsai trees available;


The packaging is stripped back, simple and accessable. Its a really successful piece of packaging I think because it gets the message across for what the product is and what to do with it properly. It's definately a good start for referance.

MW82

Im fishing around to see if I can find any visual approaches that can get me excited about tackling the bonsai tree care kit brief I am writing at the moment.

This is the work of Designer/ Illustrator MW82.



The illustrations are quite textured and remind me a little of The little friends of print making. I think a similar approach could be good for What Im thinking about doing for my bonsai tree project. The textural, brown paper feel is more organic than on otherwise a white background. Organic is definately something I want to convey in this particular project.

Digitally rendering concept art










I have been looking at digital rendering because I think it could come in handy for illustration, probably using it to this extent but broadening knowledge of techniques is always good because it can feed into other things.

Matthew Skiff


Yes, another illustrator using great colour separation techniques, but I keep cooming across really good ones!
This is Matthew Skiff, Its more Comic book style, I particularly like the VAGUE t shirt he's done just because of its anti culture message, great stuff.

Also Some work on skateboards, I know its not painted, so i presume its lithography? Im not sure how you print on wood like that..